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Planetbase layout
Planetbase layout








Lower your altitude until you are just above the surface, and come into a hover. Burn prograde as you normally would until you are hovering over or no more than 5 KM away from your flag. Don't forget to take the Mun's rotation into account. Create a maneuver node, decreasing your orbit until you intercept with your base on the surface of the Mun. Alter your orbital inclination so that you are flying evenly with your flag. Launch your vehicle to a symmetrical orbit around the Mun at an altitude of 20,000 meters. It is recommended that the first stage is unmanned, or you are familiar with resurrecting your Kerbonauts. If this is your first base, there is a high probability that something will fail during the landing. Make sure you can just drop it off, as your rocket won't be able to balance with the base if you try to land. See images below for additional assistance.Īn example of how the base would be on the rocket. Once you have completed this module, place it on the BOTTOM of the rocket stage that will land it on the Mun. It can be manned or unmanned, but this module should act as your initial command center for your base. Start by placing a command module on top of your Mun capable rocket. Do not include docking ports and replace the rover wheels with landing gear. However, it is FAR more expensive than a single stage base, and is extremely difficult to build in career mode.įor a single stage base, follow the directions, with the exception of the docking ports and rover legs. Multi Stage Bases can be nearly endless in size, be moved, expanded, and have lots of opportunity for science and overall exploration.However, single stage bases are smaller (due to limited rocket power), and thus they have fewer uses. One Stage Bases are cheaper to build, faster to construct, and easier to assemble.There are two options for your base, a One Stage Base, and a Multi Stage Base. Jebediah Kerman places a flag to mark our position for the base. If you are building this base for ore mining, its best to perform a planetary scan and land where the ore is most common. It's better to use a flag, because if you use debris it probably means that something went wrong. Once you find a suitable area, mark it with a flag or other piece of debris. If the area you choose is not flat, your docking ports (used to connect the modules of your base, provided you choose to build a multi stage base) will be stressed when connected, or they won't connect at all. It is imperative that you find an area with few surface features. Land on the Mun again, targeting your first landing site.Then, return to an orbit of 20,000 Meters. Land on the Mun, get out and walk around.Also, it is wise to design your vehicle with extra fuel in the event of an emergency, such as the one that occurred during Apollo 13.īefore attempting to build a Munar base, you'll need to reach Mün with more than enough fuel to correct your orbit, land, and return Kerbin so you can carry crews. Your vehicle can be manned or unmanned, but you'll want a vehicle that can ferry Kerbonauts to and from the surface. To the right is a vehicle that can reach the Mün with ease and return carrying a heavy payload.

planetbase layout

Have a vehicle capable of carrying large payloads to AT LEAST Kerbin orbit.Have landed on the Mün at least once (the more you have landed, the easier it will be for you).A large vehicle capable of easily landing on the Mün.īefore you build a munar base, you will need to have completed the following:










Planetbase layout